extern void object::Gotyoback() { object item; //variable for PowerStation point ally; //position for ally object partner; //variable for ally partner = radar(TrackedShooter); //find partner ally = (partner.position); //set position for ally goto(partner.position); //go to ally drop(Behind); // and drop full cell behind grab(InFront); // take the empty cell in front turn(90); //turn left drop(InFront); //set down empty cell turn(-90); //turn right grab(Behind); //grab full cell behind drop(InFront); //place full in ally turn(90); //turn left grab(InFront); //grab empty cell item = radar(PowerStation); //set power station location goto(item.position); //go to power station wait(5); //wait for full charge goto(ally); //return to partner }